Importing Flash Movie as an Object

A Flashâ„¢ movie (swf) can be imported as an object. To Import a SWF Object either select File > Import Flash Movie as Object or use the import button located with the drawing tools (the last choice in the submenu "drawer"). The SWF Object can be located anywhere inside a KoolMove's movie and manipulated like any other symbol. Tell Target actions can issue stop, play and stop sound commands to the imported movie.

The movie has its own timeline and cannot be viewed or edited in the KoolMoves editing environment. It will display as a rectangle to show the size and position of your imported SWF and you won t be able to see what the complete movie looks like until it is previewed in a web browser or stand-alone Flash player. You may scale, squish, rotate, move, apply an effect, and flip a SWF Object. Wherever the SWF placeholder rectangle is moved is where the SWF Object will play. The imported SWF will retain all of its sounds and actions of the SWF that you imported.

The imported swf must be in the same directory as the swf referencing it.